Modo Indie Comparison Essay

Reviews

“"I definitely recommend Modo indie to anyone who is looking for the best 3D package at an amazingly affordable price."”
RogerPlude21

“"For modelling this blows Maya LT out of the water. It combines the speed of Blender with the stability of a professional application."”
ElectricSauce

“"I don't write any reviews publicly, but this product has forced me to do an exception. :-) Short version of review is: Go for it, it is amazing."”
masskiller

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, Windows 8 or Windows 10 (64-bit only)
    • Processor: Intel processor(s), Core i3 or higher
    • Memory: 4 GB RAM
    • Graphics: The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Three-button mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse. Internet connection required to access Steam.
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.10.x, 10.11.x and 10.12.x
    • Processor: Intel processor(s), Core i3 or higher
    • Memory: 4 GB RAM
    • Graphics: The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher.
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Three-button mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse. Internet connection required to access Steam.
    Recommended:
    • Requires a 64-bit processor and operating system

About This Software

Creativity starts here


Modo's powerful and flexible 3D modeling, texturing and rendering toolset lets you explore and develop your ideas without jumping through technical hoops, so you can iterate freely to realize your full creative potential.

Whether you’re creating real-time content for immersive experiences like games or virtual reality; iterating on concepts; using 3D to communicate, visualize or sell an idea, Modo is your starting point for creative exploration.

Introducing Modo indie 11


Modo indie 11 delivers enhanced modeling workflows, accelerated performance and improved productivity, together with extended interoperability in a more accessible, reliable and affordable package. Cementing its position as an industry leader in modeling, Modo indie 11 continues to enhance workflows for both direct and procedural modeling, MeshFusion advanced Booleans and UV editing. Performance is accelerated across several areas—especially animation, deformation and rigging—while a large number of workflow enhancements also improve overall productivity. The series also extends interoperability with Unreal Engine 4 and other applications in Modo’s ecosystem. Finally, Modo indie 11 offers a more accessible and reliability packed into an affordable solution for game hobbyists and enthusiasts.

Differences between MODO indie and full Modo



  • OBJ, FBX, glTF 2.0 export limited to 100k polys
  • Bake and render resolution limited to 4k
  • Command eval options unavailable
  • Command, scripts, and command history panel results unavailable except “undo” and “history”
  • Python editor, third-party scripts, and third-party plugins unavailable
  • Can import all formats, but can only save in .lxf format
  • Export formats limited to OBJ, FBX, and glTF 2.0
  • Image save formats limited to .png, .jpg, .tiff, .tga and .exr
  • Network Rendering is disabled

Modo indie is a limited functionality variant of Modo 11 Series as described in the Documentation and available to purchase on discount terms through Valve Corporation’s Steam store. If Licensee has purchased such a variant, Licensee warrants and represents to Foundry as a condition of the Agreement that: (i) Licensee is a natural person; or (ii) Licensee is an entity in the direct ownership of a single natural person; (iii) Licensee shall only access and/or use one copy of the variant; and (iv) only Licensee shall use the Software.

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FAQ - MODO indie + MARI indie
BASICS

Q: What are MARI indie and MODO indie and how are they different than the full versions of MARI and MODO?
A: The indie products are available at a fraction of the cost but contain the full toolsets of MODO and MARI with some functional adjustments meant to service individual production needs. There are no individual commercial limitations on these products and can be used for paid projects.

Please see product comparisons below for a more detailed functionality comparison.

AVAILABILITY

Q: Where can I purchase MODO indie or MARI indie?
A: You can only purchase MODO indie and MARI indie on the Steam store at this time.

Q: Will you be offering a free trial any time soon?
A: We are currently in the process of measuring the demand for a free trial.

FEATURES AND FUNCTIONALITY

Q: What versions are MODO indie and MARI indie built off of?
A: MODO indie: MODO 801 SP4
MARI indie: MARI 2.6v5

Q: What is the feature comparison between MARI indie and full MARI?
A:
  • Project file (.mra) linked to Steam account / cannot be shared with other users
  • The UDIM patch count is limited to 6 patches per object, unlimited channels and layers
  • Object count is limited to 3 objects
  • Export texture resolution size limited to 4k and 8-bit color per channel
  • Allowed export formats: .psd, .png, .tga, .jpg
  • Output formats no longer available .exr, .tif, .tiff, .hdr, .dds, and .ptx
  • Python scripting disabled
  • Custom shaders not allowed

Q: What is the feature comparison between MODO SE, MODO indie and full MODO?
A:

MODO Steam Edition
  • EULA: Personal, recreational and non-commercial use, except only if Licensee uses the
  • Software to create assets and content Licensee may sell such assets and content through Valve’s Steam Workshop.
  • OBJ and FBX poly export limit 7k
  • .blx files not encrypted/tied to Steam ID
  • No Bake or Render limit
  • Dynamics disabled
  • Animation disabled
  • Rendering disabled, except for bake options under Bake menu
  • Command eval options in the system menu disabled
  • Command History panel removed
  • Form Editor removed
  • Layout menu disabled
  • Python editor and third-party script loading disabled
  • Third-party plugin loading disabled
  • Kit management options from the system menu disabled
  • Export is FBX and OBJ only
  • Prevents saving as anything other than .blx format, although can still import all formats
  • Direct export to Dota 2 functionality
  • Available on Win only
  • Limited stock content available for download
  • MODO Steam Plugin allows loading of .blx files into Full MODO

MODO indie
  • EULA : Commercial for-profit use allowed for individual use, or individuals of a sole-proprietorship organization where only one license of each variant is allowed
  • OBJ and FBX export limit expanded to 100k polys
  • .lxf files are encrypted and locked to an individual Steam user ID/license
  • Limited Bake and Render resolution to 4k
  • Full dynamics toolset
  • Full animation toolset
  • Full rendering toolset
  • Command eval options in the system menu disabled
  • Remove Commands, Scripts and results from Command History panel removed except Undo
  • and History
  • Form Editor disabled **Note: this will be made available in first update
  • Form Layout added
  • Python editor and third-party script loading disabled
  • Third-party plugin loading disabled
  • Kit management options from the system menu disabled
  • Export is FBX and OBJ only
  • Can only save in .lxf format, although can still import all formats.
  • Image save formats limited to .png and .jpg, .tiff and .exr
  • Dota 2 Export functionality removed
  • Available on Mac and Win only
  • Full stock content is available for download
  • MODO Steam Plugin will only work with MODO SE and not MODO indie

Q: Is MODO indie replacing MODO SE?
A: Yes, we have discontinued the sale and support of MODO SE.

Q: Will I still be able to use my MODO SE?
A: Yes, you own your MODO SE license and will still be able to use it through Steam. We will no longer support the product, however.

Q: I own MODO SE, can I upgrade to MODO indie?
A: Yes, the upgrade to MODO indie is free and is already in your account. Yay!

Q: Will I be able to load my MODO SE .blx files into MODO indie?
A: Yes.

Q: Does the MODO Steam Plugin work with MODO indie?
A: No, it only works with MODO SE.

Q: Will there be a new plugin that allows MODO indie owners to load their .lxf files into full MODO?
A: No.

Q: Can MODO be used for baking and can it bake normal maps that are properly configured for the major game engines?
A: MODO can be used for baking. We are currently improving our baking features to allow for baking of normal maps that are compliant with game engines.

PURCHASE AND PRICING

Q: How much does a new seat of MODO indie and/or MARI indie?
A: $299 and $149, respectively.

Q: What are the subscription term options?
A: You can purchase a 1, 3 or 6 month subscription.

Q: How much is saved on a 3 month or 6 month subscription?
A: You save 20% per month for a 3 month subscription and 33% for a 6 month subscription.

Q: I own MODO SE and want to purchase MARI indie, will I be able to do so at a discounted/bundle price?
A: No, you will have to pay full price ($149) for MARI indie.

Q: I own MODO SE, will I get a discounted upgrade rate if I want to a purchase MODO indie subscription or a MODO indie + MARI indie subscription?
A: Unfortunately we are not able to offer an upgrade discount on subscriptions.

Q: Will I be able to upgrade from MODO indie or MARI indie to the full version of MODO or MARI?
A: Yes, you may upgrade to the full version by contacting our sales department and providing proof that you own an indie version.

Q: What is the subscription cancellation policy?
A: Customers are allowed to cancel their subscription at any time through their Steam account. Users will be allowed to access their products until the subscription period has ended and will not be refunded a prorated amount.

Q: Is there a free demo (trial) of the product I can try?
A: We currently are not offering a free demo of the product.

SYSTEM/HARDWARE REQUIREMENTS

Q: What platforms does MODO indie and MARI indie support?
A: MODO indie will be available on Windows and Mac. MARI indie will be available on Windows, Mac and Linux.

Q: Will a Linux version of MODO indie be available soon?
A: We are in the process of evaluating the demand for a Linux version of MODO indie.

Q: What are the specific hardware requirements for MARI indie and MODO indie?
A:
MODO indie:
Windows
  • OS: Windows 7 and 8 (only 64-bit supported)
  • Processor: Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set.
Mac
  • Mac® OS X 10.7 or later (only 64-bit supported)
  • Intel processor(s), Core2Duo processor or higher.
General
  • Memory: 2 GB RAM
  • Hard Drive: 2 GB available space
  • Graphics: OpenGL 2.0 accelerated graphics, at least 1280 x 800 resolution
  • Network: Broadband Internet connection
  • Additional Notes: Mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse
  • Internet connection required to access Steam
MARI indie:
Linux
  • 64-bit operating system (Ubuntu 12.04 LTS)
Mac:
Windows:
General
  • Quad-core x86-based processor.
  • A minimum of 5GB disk space available.
  • At least 4GB RAM.
  • Display with 1366 x 768 pixel resolution.
  • NVIDIA or AMD graphics card with at least 1GB of RAM and OpenGL 3.2 support.
  • Internet connection required to access Steam

IMPORTANT MARI indie GPU REQUIREMENTS:
MARI indie works best on non-integrated graphics cards and requires the latest available drivers in order to work correctly. MARI indie GPU requirements will likely experience problems with integrated graphics cards such as the Intel 3000-5000.

Please ensure that your GPU is capable of supporting OpenGL 3.2 or above, with at least 1GB of GPU RAM and the latest release drivers installed.
Last edited by Rachel; 11 May, 2015 @ 5:12am

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